Experience
2022 — Now
2022 — Now
Budapest, Hungary
Design System
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• working with product designers, refining mockups to follow native guidelines
• writing documentation to help the design team in creating more consistent and native experiences
• updating components to support native development
• defining future product and UI directions
• working with iPadOS, macOS, and WinUI design guidelines to find the right design pattern for each platform
Visualization feature
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• working in a XFT
• developing and supporting the feature
• designing new functionality based on user research
• working with data to understand feature usage
2021 — 2022
2021 — 2022
Budapest, Hungary
Designing the Visualization feature
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• understanding user needs
• working with stakeholders, user research, and engineering to define the scope
• creating user flows
• designing interactions and mockups that scale from iPadOS to macOS
• working with Technical Artists to define the visual style of materials and environments
Launching Shapr3D on macOS
—
• adapting major flows from iPadOS to macOS
• working closely with engineering
Bringing Shapr3D to Windows
—
• adapting user flows and interactions to the Windows platform
• creating the Shapr3D Windows Design System
2020 — 2020
2020 — 2020
Budapest, Hungary
Native Apps & Design System
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Working on the native experiences for Prezi, creating applications for macOS and Windows.
Being involved in designing and maintaining the Prezi Design System.
• working with UX Researcher and Product Managers on product initiatives
• analyzing quantitative research data to help make design decisions
• working cross-functionally in macOS and Windows product teams
• aligning the Prezi Design System with native guidelines
• discussing future product initiatives with Product Managers and Product Designers to improve current components
• designing and extending components for new features being developed
• prototyping components in React
2018 — 2020
2018 — 2020
Budapest, Hungary
I was responsible for designing experiences inside the Prezi editor. This meant thinking about the medium of Prezi, storytelling and spatial problems around zooming and conversational presenting.
• understanding product strategy and user needs
• working with Product Managers and UX Researchers on product initiatives
• creating design concepts with information architectures, wireframes and interactive prototypes
• creating high-fidelity prototypes using Framer and Invision
• working with Engineers and a UX Researcher in a cross-functional team
2016 — 2017
2016 — 2017
Budapest, Hungary
Designing mobile and web experiences for multiple clients and wide range of industries. Working as a UX and UI designer
Responsibilities:
• project management
• moderating user and stakeholder interviews
• analysing user and business needs
• consolidating research insights
• creating user Journey Maps, Job Stories
• making information architectures
• creating design concepts with wireframes
• designing high-fidelity prototypes
• usability testing
Education
MOME Budapest