I joined Clariness during a reorganisation phase for the company. My main goal was in a nutshell to organise and build from scratch what was the UX of the existing softwares and help the company move towards a consistent UX and brand.
So my tasks included:
β’ Design System: studying their existing interfaces and the components they had in Figma and proposing a new Design System that would allow a smooth transition to a better, more consistent UX
β’ Design Operations: understanding how design and copy tasks are spread across Clariness and identifying possible gaps
β’ UX Research: conducting interviews with a significant number of internal stakeholders to break knowledge silos and provide relevant information about Clariness processes to IT Team
β’ Information Visualisation: distilling the results of the internal stakeholder research in comprehensive Service Design Blueprints, including detailed process graphs. The Blueprints are meant to be used in strategic decision making and in general wherever a bird's eye view is required.