In the summer of 2021, I worked as an Undergraduate Researcher in the NSF Immersive Media Computing REU (Research Experience for Undergraduates) at Georgia State University. For 8 weeks, we worked online with professors and graduate student advisors on research projects. Alongside research, we also attended several workshops in areas such as game development and computer vision, learning about new technologies & research in the immersive media fields.
Along with another undergraduate student, I worked on optimizing an existing video inpainting model to work on 360º video in real-time. These deep learning models utilize spatial & temporal redudancy in videos to fill in missing or masked regions in video, but are usually very computationally intensive. We aimed to decrease the computation of the model (and increase the speed) with minimal impact on the inpainting quality.
I was one of 10 students selected for this program, out of 292 applicants nationwide.