Senior iOS Engineer with extensive experience in building robust, scalable mobile applications for enterprise and collaboration platforms.
Experience
2026 — Now
2026 — Now
Austin, Texas, United States
2022 — 2025
2022 — 2025
Austin, Texas, United States
Senior iOS Software Engineer (SMTS), specializing in mobile application development within the Slack ecosystem. Contributed to the Slack iOS app, working on new Canvas features alongside existing collaboration experiences, improving performance, accessibility, and user experience using VIPER architecture and Swift
Key Contributions & Achievements
Led the implementation and integration of the Files tab (Canvas, Lists, Files) in the Slack iOS app, improving content discoverability and file-sharing efficiency
Led implementation of Slack iOS permission overlay (“SpeedBump”) for sharing Canvases and Files, enforcing security policies across channels and threads to prevent unauthorized sharing.
Implemented new Canvas synthetic view in Slack iOS with filtering, sorting, pagination, and contextual actions (share, copy, delete), enabling seamless data flow and improved content discoverability
Led implementation of the Starred Canvases tab in Slack iOS app, enabling users to star/unstar Canvases and access them directly from the synthetic view, improving content organization and quick access.
Led implementation of edit highlighting in Slack iOS Canvas documents, detecting changes in content and various embed types to surface new edits and improve collaboration awareness.
Implemented archiving and unarchiving actions for Canvas threads in the Slack iOS app, with full synchronization to desktop, allowing users to manage threads seamlessly across platforms
Implemented emoji and channel insertion in Slack iOS Canvas using toolbar and inline triggers for a seamless editing experience
Implemented @mention overlay in Slack iOS Canvas with typeahead search, enabling users to quickly find and select people and channels while editing.
2020 — 2022
2020 — 2022
San Francisco, California, United States
Senior iOS Engineer SMTS, specializing in mobile application development for productivity and collaboration platforms. Contributed to the Quip iOS app, delivering intuitive user experiences, integrating Salesforce records, implementing new features, ensuring accessibility, and maintaining high performance for enterprise users worldwide.
Key Contributions & Achievements
Led implementation of Salesforce records integration in Quip iOS app, enabling users to view and edit various field types with real-time sync to desktop, allowing seamless Salesforce record updates from mobile.
Implemented reactions list overlay and actions in Quip iOS app comments, enabling users to view and manage emoji reactions directly within discussion threads.
Implemented new user experience in Quip iOS app and integrated it with the login flow, improving onboarding and authentication consistency across platforms.
2016 — 2020
2016 — 2020
San Francisco Bay Area
iOS Engineer specializing in enterprise mobile app development with Swift, Objective-C, and the iOS SDK. Contributed to Salesforce’s flagship Salesforce1 app, integrated Salesforce’s open-source Mobile SDK, implemented features such as push notifications and deep-linking, and delivered high-performance mobile solutions for millions of global enterprise users.
Key Contributions & Achievements
Implemented Mobile SDK integration in Salesforce1 iOS app, including multi-org login flow and seamless interoperability with the desktop experience.
Led implementation of new Salesforce record view screen in Salesforce1 iOS app, improving data visibility and navigation for mobile users.
Worked on the Einstein Voice Assistant iOS application, contributing to voice-enabled CRM features for hands-free data entry and updates.
Led iOS development and integration of the Einstein Voice Assistant application, enabling voice-powered interactions within the Salesforce1 ecosystem.
2011 — 2016
2011 — 2016
Halifax, Nova Scotia, Canada
Senior Solutions Developer specializing in game and mobile application development.
Delivered REDspace’s first in-house game (Contraption Max), contributed to 3D and augmented reality games built with Unity3D. As3, and developed iOS mobile apps with Objective-C, including Nickelodeon’s Noggin, the first streaming platform for kids, creating interactive, high-performance digital experiences.
Key Contributions & Achievements:
Led iOS development of Nickelodeon’s Noggin app (kids streaming service).
Built REDspace’s first in-house desktop game, Contraption Max, and contributed to Unity3D/C# game projects.
Transitioned into Objective-C/iOS development for media-rich apps.
Education
Yerevan State University
bachler, Applied Mathemathics, Information technologies
1993 — 1998