Experience
2023 — Now
2023 — Now
Foster City, California, United States
• Designed, developed, and maintained frontend services for internal web applications using React.
• Led the frontend development of two applications focused on report approval, data management, and project planning.
• Collaborated with backend engineers, stakeholders, and contractors to deliver quality products to boost productivity.
• Partnered with backend engineers, stakeholders, and contractors to deliver high-quality, productivity-enhancing features.
• Created reusable UI components to streamline development across multiple projects and reduce production time.
• Continuously improved existing tools through regular updates, bug fixes, and feature enhancements.
• Advocated for and implemented comprehensive unit testing suites, leveraging AI tools to accelerate development.
• Authored design docs and worked cross-functionally to align product outcomes with customer goals and expectations.
2020 — 2023
2020 — 2023
Mountain View, California, United States
• Programmed frontend apps for internal simulation tools using Angular.
• Built and managed the frontend for the Driving Set Management project including creation flow, details, search, and landing pages.
• Collaborated with backend engineers to deliver necessary and vital features.
• Communicated with multiple teams for user case studies and feature implementations.
• Maintained and updated tools regularly with bug fixes and new feature requests.
• Authored design docs and collaborated with other engineers to build products.
• Assisted with general maintenance of several Simhub simulation tools and components.
2018 — 2020
2018 — 2020
Mountain View
via Randstad Staffing
• Evaluated the quality of Waymo’s autonomous vehicle software and specialized in triaging external feedback.
• Analyzed and diagnosed UX bugs in the Waymo app, Google Maps Geo Data escalations, and offboard Transportation-as-a-Service
issues in Waymo cars.
• Collaborated with engineers, specialists, and legal teams to streamline triaging workflows by 20% and escalated high priority
feedback.
• Promoted to QC level and mentored two trainees in software quality operations workflows.
• Created Heathrow Helper, a Chrome extension made using Javascript, to add improved functionality and quality of life features to
internal software quality operations tools.
• Increased SWQOps team efficiency and decreased company costs using the extension by 25%.
• Collaborated with program managers and streamlined software quality workflows on internal tools.
• Managed and maintained the extension by developing new features and resolving bugs within one business day.
• Managed and maintained documentation and change control for new feature and updates.
2016 — 2017
2016 — 2017
Palo Alto, CA
• Utilized the Unity Game Engine to program Osmo games for iOS.
• Programmed gameplay features on Osmo Hot Wheels MindRacers, an augmented reality children’s game using computer vision on
real toy cars and physical tokens to race on virtual racetracks.
• Programmed gameplay features including physics, controls, character abilities, and AI behavior.
• Coded and implemented UI and UX features such as menus, tutorials, and HUD.
• Built both dynamic third-person and scripted cutscene camera systems.
• Integrated assets from Maya into Unity such as 3D maps, scenery, vehicles, and animations.
• Created map and vehicle creation tools.
Education
University of California, Santa Cruz