Experience
2025 — Now
2017 — Now
2017 — Now
Los Angeles, California, United States
Recently promoted to IC 8 Product design director where I am a player and a coach. I am working on what I love to do collaboratively daily—building UI frameworks for the next generation of AI devices. I previously led the UI framework for Horizon, an immersive Social VR application, and Messenger in VR for Meta Quest. I joined Meta as design lead for Oculus Go, the first low-budget headset produced for commercialization and created an operating system allowing a virtual reality experience without a mobile device.
Highlights:
• Experience architect for Horizon OS since 2023
• Designed Spark Virtual object framework which was showcased in our Orion announcement for Connect 2024
• Designed and shipped the original Quest Chats, Social Panel, Friends, and Profile panels for both Go and Meta Quest headsets.
• Designed ergonomics, spatial geometry, choreography, and interaction behavior for Go's new universal menu and one row design pattern.
• Improved collaboration during product launch by creating a Mobile UI Guidelines Spec.
• Evangelized and architected a key system input button mapping behavior change to align the design principle behind the universal menu and provide users control over their content experience using proxemics.
• Designed a scalable model for 6DOF and 3DOF headset notifications that shipped on Go and was adapted into Quest.
• Defined, designed, and prototyped an MVP for Casting and Vision for future releases after the OC5 beta shipped.
2017 — Now
2017 — Now
Los Angeles, California, United States
2016 — 2017
2016 — 2017
Miami/Fort Lauderdale Area
I provided leadership and design of spatial user interface experiences for Mixed Reality. I led the Web and Search core application design pod team, totaling 7 people. I learned from existing and defined new 3D design principles by building the first Unity design prototype for a Mixed Reality version of the web. I was granted a U.S. patent for a mixed reality layout system using the Browser application. see: https://patents.justia.com/patent/D894222.
Highlights:
• Incubated the vision of the Magic Leap Browser application after designing holistic interaction framework behaviors and patterns for browsing and spatial organization.
• Worked directly with the executive team, UX director, lead engineers, and directors of product management to deliver on milestones, including the first Unity prototype of an application for the platform.
2014 — 2015
San Francisco, California, United States
Designed and defined the structure, sonification, and holistic interaction behavior that offers users a fresh, yet familiar style for the Robin phone Launcher, Camera, and Gallery user interfaces. Energetically collaborated and balanced both tactical plus strategic design needs with the Executive team, Creative director, Engineers, and Product management to ship the Robin v1.0 UX.
Note: Nextbit launched the Robin cloud phone in 2015. Robin and the Nextbit cloud software represented a future vision of a cloud-first mobile device storage model. The product design team, led by Scott Croyle, won a Red dot design award in 2016. The company was acquired by Razer Inc. and no longer manufactures Robin.
https://www.red-dot.org/project/robin-34428
Education
DePaul University
Bachelor of Arts (B.A.)
School of the Art Institute of Chicago