San Francisco, California, United States
Designed and engineered VR & AR prototypes, games, and experiences for:
• Horizon Worlds: Social Interactions, Games, Performances, Integrity, Identity
• Oculus Media: Future Initiatives, Venues, TV
Highlights include:
• Led the Meta Connect 2022 Keynote interactive narrative VR presentation in Horizon Worlds with dynamic environments that evolve to immersively enhance the messaging and motion-captured avatars to showcase future embodied technologies.
• Led the product & game design for Horizon Worlds public spaces like Venues, Central, Arcade, and other immersive “theme park” worlds with games fostering pro-social behavior.
• Led Oculus Media org’s Future Initiatives R&D Team to explore new hardware and software possibilities for VR-native stories, games, and media.
• Presented at Oculus Connect 6 on “Designing for Emotion: The Space Where Storytelling & Games Meet” to explain the science, art, and techniques behind interactive narratives in VR: https://youtu.be/lHk6qRHUM9g