Vancouver, Washington, United States
• Served as first developer and technical lead for Silent Hill: Ascension, a Webby award-winning interactive streaming series
• Designed and led implementation of real-time player services backend handling gameplay rules, aggregated community inputs, player profiles, and live leaderboards
• Scaffolded React-based Typescript-driven frontend utilizing WebSockets and REST APIs for interactive user experiences
• Designed and implemented native mobile application integration, allowing hundreds of megabytes of game assets to be pre-loaded on end-user devices via Google and Apple CDNs to greatly reduce app start time and reduce bandwidth costs
• Drove adoption of observability tooling and best practices to continually monitor, respond to, and improve user experiences while proactively catching end-user issues
• Mentored junior developers and set standards for coding and reviews
• Conducted technical interviews for dozens of engineering role candidates resulting in many successful hires of talented contributors
• Collaborated with colleagues across various time zones and cultures including Japan, Malaysia, Mexico, and Germany to keep project on track and technical initiatives in alignment
• Worked closely with CEO and CTO to design and implement solutions for major bottom-line initiatives and address critical issues during off-hours