Experience
2021 — Now
2018 — Now
2018 — Now
• 'Year of the Day', a daily Wordle-like game for guessing years in history (Vue.js): https://yearoftheday.com/
• 'Dungeons End', a web-based RPG build in Vue/TS: https://dungeons-end.com/
• Creator, programmer, and game designer of 'Fore Score', a multiplayer mini-golf game where you build the course as you play, built in the Unity game engine
• Solo participant in the 2020 winter My First Game Jam. 'Snow Day' designed and developed initially over a two week period.
• Solo participant in the 2019 Community Game Jam. 'Reverse Microwave' designed and developed over the course of one week.
2021 — 2021
Charleston, South Carolina, United States
• Full-stack agile developer on the EireneRx Order Management (EOM) team, responsible for managing pharmacy orders, from creation, dispensing, packing, and shipment.
• Developed a new application creating an improved workflow for dispensing weekly batch orders for pharmacy techs and pharmacists, using Typescript/Angular front end, Node server backend, and a PostgreSQL database.
• Worked with designers, management, and other teams to ensure the application is efficient, capable, and meets the high-quality standard for the future.
• Updated EOM to support printing patient information documents in their preferred language.
• Worked with other TRHC software teams to mitigate side effects and ensure full compatibility between systems
• Onboarded and mentored new EOM team members, focusing on quality, efficient, and readable code.
• Involved in daily scrum stand-ups, backlog refinement twice a week and sprint planning twice a month, working with the product manager, scrum master, and EOM team to ensure that stories are sized appropriately, and the team is working efficiently and with open communication.
2019 — 2021
2019 — 2021
Mount Pleasant, South Carolina
2018 — 2019
2018 — 2019
Fredericksburg, VA
Full-stack agile development on the HOST Hardware Integration Tool Set (HHITS), a software toolkit for cataloging and integrating hardware components to determine compatibility, performance, and configuration issues.
• Developed HHITS from the ground up as the lead software engineer, leveraging React/Typescript for the front end, Kotlin (Java) for the server framework, and a MongoDB database.
• Responsible for regular deployment of HHITS to the internal development server as well as a customer-facing AWS server.
• Designed and developed Fleet Defense, a game prototype intended to introduce and train network-centric warfare concepts for navy sailors, using the Unity game engine.
• Conducted architecture, design, and development of functionality for the Informedb Enterprise application, a web-based strategic planning tool.
• As a key member of the Informedb scrum team, developed a project transfer tool that allows customers to transfer schema and data from one project to another on a separate machine and/or location.
• Started Tuesday-Tech-Talk, a monthly knowledge share forum for discussing new and interesting technical topics within our department.
Education
La Salle University
Bachelor of Science (B.S.)
2010 — 2014
Stockton University
Master's degree
2014 — 2016