Deadhause Sonata - Action Role-Playing Game
• Designed and implemented the core combat loop in UE5, including character, camera, controller, abilities, damage types, hit reactions, and traversal play using the Gameplay Ability System (GAS)
• Created and tuned enemy behaviors, combat encounters, and boss fight prototypes with UE5 Behavior Trees and Blueprint scripting
• Collaborated with animation, audio, and VFX teams to deliver responsive, cinematic combat experiences that aligned with creative direction
• Iterated combat systems through playtesting and feedback loops to achieve balance and optimal “game feel.”
• Coordinated cross-discipline schedules and feature pipelines, ensuring alignment with design vision while minimizing technical debt