Plano, Texas, United States
At Pack, I was a staff software engineer and product owner working on many prototypes of products in parallel to our main LIMS product. I worked on many things from a chat platform with integrated productivity tools, a knowledge graph explorer and organization-level related notes app, a browser-based remote 3D co-presence environment, and even a small multiplayer video game designed to capture Twitch communities functioning as a real-time-content-based social media app.
After, I worked on developing methods from improving developer productivity through standards for documentation, lean product development, efficient and maintainable end-to-end system tests, and methods for automating operations for small enterprise-centric development teams.
Later I worked on creating systems for fast and continuous deployment of serverless and server-side rendered applications using Remix and new web deployment platforms such as Cloudflare Workers, Deno Deploy, Vercel, and similar platforms.
I spent a lot of time in my last year at Pack focused on developer experience and value-centric processes, trying to figure out how to most effectively align technology and business processes. My biggest passion since then has been creating good developer experiences that lead to better user experiences, while remaining practical and striving for lean and efficient development processes -- through the right amount of collaboration, the right amount of play, and of course, the right amount of focus on what matters.