Experience
2024 — Now
2024 — Now
New York, New York, United States
2023 — 2024
2023 — 2024
New York, New York, United States
Sellout AI is a mobile app simplifying the selling process by generating comprehensive product listings from a few photos to your favorite e-commerce site in a few seconds.
2016 — 2021
2016 — 2021
New York, New York, United States
Most of my work here was around the video area. My first year I was working on the video experience on the mobile site, afterwards I switched to FBLite which is a lightweight client designed for old phones on slower networks. For a while I was the only engineer in the company maintaining videos in this app at a time when we had around 70M users watching videos every month on it. My job was mostly user facing, although sometimes I did a bit of backend work.
• Partnered with the user research team on multiple research trips to better understand what experience users wanted as well as directly test some of the demos we had.
• Eventually I moved to the NY office where I started a team that would take care of the whole video experience on the app but with a much larger scope. I helped set up the team by hiring most of the engineers, defining things like team culture, setting examples for work life balance.
• Mentored the more junior members of the team and helped new engineers ramp up.
• The team was very successful, video consumption on this app skyrocketed and we would often use this app as a benchmark for broader changes to the video experience across all FB apps.
2014 — 2015
2014 — 2015
Monterrey, Nuevo León, Mexico
• Developed and released three mobile games using Unity3D, including two projects for external clients.
• Programming in Unity3D (C#), focusing on game mechanics, physics, animation programming, and general scripting.
• Managed git repositories, reviewed and provided feedback on engineers' code, and effectively delegated tasks within the team.
• Collaborated closely with 2D/3D artists to import and integrate game assets seamlessly into the projects.
2014 — 2014
2014 — 2014
Seattle, Washington, United States
• Migrate encoding pipeline to new A/V codecs, to reduce storage needs without sacrificing CPU usage.
• Worked with the legal team to ensure there were no conflicts with licensing of A/V codecs.
• Expand and enhance the tools we used for debugging encoded videos.
• Worked with ffmpeg
Education
Tecnológico de Monterrey
Bachelor of Engineering - BE
2011 — 2015