Software Engineer at Apple
2023 — Now
San Francisco Bay Area
・ AR/VR
2022 — 2022
・ VR/AR
2019 — 2021
Champaign, Illinois, United States
・ Worked with sensors, SLAM, OpenXR, Vulkan, compositors, asynchronous reprojection, & AR/VR applications.
2020 — 2020
・ Extensive work with sensors and integration with open-source SLAM algorithms.
・ Profiled power, performance, and area results for AR/VR systems.
2021 — 2021
University of Illinois Urbana-Champaign
2019 — 2022