Cupertino, California, United States
• Creative Producer for Apple Arcade's player and developer experience on Apple Vision Pro.
• Audited the entire Apple Arcade catalogue for compatibility and usability on Apple Vision Pro, which resulted in the identification of interaction and UX improvements.
• Pioneered and proposed Arcade adaptations for selected games to be played spatially, leveraging VisionOS's core input paradigm.
• Advocated on behalf of external developers to prioritize software stack improvements and fixes, enabling the best development experience possible for Apple Vision Pro.
• Reviewed and provided feedback on game proposals, prototypes and milestone deliverables.
• Mentored external developers on best practices for spatial computing experience design.
• Collaboration with game dev teams to bring world-class content to Apple Arcade on Apple Vision Pro.