Experience
2010 — Now
2010 — Now
San Jose, California, United States
• Created and managed UI wireframes and prototypes for company app pitches
• Illustrated character models and UI designs used in gaming character creation
• Developed convention stands and centerpieces for digital media markets used at physical booths
• Collaborated with clients throughout the entire design process for substantial feedback and quality iterations
• Arranged advertisements alongside company representatives to match client’s brand voice
2025 — 2026
2025 — 2026
• Developed and managed UI wireframes for Cerulion's simulation product as well as hi-fi video demonstrations for robotics trade shows.
• Crafted functional TUI designs allowing users to launch Cerulion's product by CLI terminal
• Utilized Cursor and other AI agents to assist in editing code as well as develop cohesive visuals and language throughout the range of products in the company.
• Crafted physical products such as informative brochures for trade shows.
• Shot and edited marketing content ranging from product advertisements to skits boosting social media presence by 300% in a month
2021 — 2023
2021 — 2023
Las Vegas, Nevada, United States
• Designed and maintained wireframes, user flows, mockups, and prototypes using Figma and Adobe Illustrator for Haiku Inc.’s cybersecurity game debut launch
• Crafted and integrated gameplay concepts such as how the game will be played, key visuals, and art direction using Figma, Procreate, Clip Paint Studio, and Adobe Photoshop
• Created presentations and designs for shareholders that led to sponsorships and funding
• Administered usability tests on seven high-value schools and non-profits to find pain points of early iteration prototypes
• Developed 20 characters and illustrated in-game character models, promotional ad content, and splash artwork
• Interviewed, recruited, and managed the schedule of a team of five artists to create 20 UI Background splash artwork for in-game integration, 30 promotional content pieces, and made 3 splash art pieces per week
2020 — 2021
San Diego, California, United States
• Audited competitors and utilized findings to develop a clear game concept for “World of Haiku” shareholder pitch
• Constructed user flows, wireframes, and high-fidelity prototypes for “World of Haiku” concept
• Conceptualized and rendered illustrations for both gameplay and advertisements for shareholder presentations
• Produced designs for products such as challenge coins and created illustrations for company presentations
2019 — 2021
Education
San José State University
Bachelor's degree
Skyline College
Fine/Studio Arts
Skyline College
Associate of Arts (AA)
Abraham Lincoln High School