Software engineer experienced with building and designing scalable backend systems
Experience
2018 — Now
San Francisco Bay Area
Tech lead for Apollo GraphQL Federation data layer, responsible for:
• production deployments
• performance enhancements
• scaling architecture
• CICD automation
• infrastructure monitoring
• client onboarding
• expanding micro services
• Automated client team onboarding processes to reduce friction for adopting Apollo GraphQL backend service; reducing average deployment cycles by 35% per year.
• Ideated cross team initiative focused on surfacing key metrics to be upstreamed from React Native applications to global data warehouses; enriching machine learning and business intelligence teams with with defined data entities across 100+ micro applications.
2017 — 2018
2017 — 2018
San Francisco Bay Area
Design and develop a cross-platform backend capable of supporting applications focused on massive social engagement and innovative multiplayer experiences.
• Proposed, designed, and developed backend platform utilizing AWS GameSparks, Lambda, and Fargate, minimizing DevOps costs by $500,000 annually.
• Collaborated with client engineering team to develop multiplayer online cross platform application using JavaScript, Node.js, Redis, and MongoDB.
• Automated and streamlined design-driven data pipeline using Jenkins, shortening development time by 30%.
• Designed and implemented data analytics pipeline using AWS Lambda and Redshift to improve projected user retention rates by 35%.
2014 — 2016
2014 — 2016
San Francisco Bay Area
• Provided in depth expertise for designing and coding new content features for existing products utilizing JavaScript, Objective-C, Memcached, and SQL, increasing product revenue by $25,000 monthly.
• Managed engineering team of 5 using Agile method, fostering collaborative learning environment, reducing employee turnover by over 50%.
• Planned product roadmap based on user analytics from Tableau to exceed monthly revenue forecasts by over 100% for 2 full quarters.
• Transitioned new engineering team during company acquisition by teaching scalable backend architecture using PHP, Memcached, and MySQL, reducing projected transition time by 50% (from 4 months to 2 months).
2010 — 2014
2010 — 2014
San Francisco Bay Area
• Implemented and deployed new content features monthly using PHP, JavaScript, Objective-C, and jQuery to grow hit mobile game (Castle Age) on the iOS App store to annual revenue of $25 million.
• Overhauled backend infrastructure of live application using data-driven architecture, improving loading times by 20%.
• Performed code reviews for team members to optimize for scalability using Phabricator and pair programming which increased feature development velocity by 25%.
• Injected performance and load tests to identify underutilized servers with Linux cron jobs and shell script, minimizing server costs by $20,000 annually.
2009 — 2010
2009 — 2010
San Francisco Bay Area
• Implemented modular API system to harvest content from social networks with public API using PHP, achieving 20% increase in data user analytics inflow.
• Performed daily QA smoke testing to resolve bugs with PHP and Excel, reducing operating costs by $80K annually.
Education
San José State University