Experience
2023 — 2025
2023 — 2025
Hawthorne, California, United States
• Owner, maintainer, feature-improvement to drag-drop dashboard of hardware allocation on Falcon and Starship flights.
• Author, owner of scheduled task services and webpages consolidating disparate mission data origins into single "frikken sweet" "Source of Truth" in test-driven development (TDD).
2020 — 2022
2020 — 2022
Las Vegas, Nevada, United States
Achievements:
• Saved hundreds of hours annually through automated data and Google Sheet aggregation.
• Reduced telemetry O time for a 48.6% savings on time running Typescript validation tools.
• Implemented 6 Google Sheets Add-On tools for uploads, exports, validation, and automation.
• Saved 24% of time for Google Drive design data compilation scripts through profiling and refactors.
Responsibilities:
• Support teams (designers, developers, sales) with tools, technical knowledge, and an on-call capacity.
• Develop and maintain extensive technical documentation.
• Assist stakeholders in outlining wants, needs, and priorities.
• Design new tools and processes for longevity, maintainability, and general SOLID principles.
• Provide and measure my own Key Objectives and other performance indicators.
• Present to stakeholders new and emerging tools and features.
• Propose, plan, and execute on new initiatives from conception through maintenance.
2016 — 2020
2016 — 2020
Las Vegas, Nevada Area
Achievements:
• Refactored profiling tool to allow future Object-Oriented modular additions; 15% performance increase in tool while adding Command Line and GUI-less automation.
• Refactored Python/Scons build system into XML/C#-based build system.
• Added managed threading to art content build system, decreasing build time up to 67%.
• Organized move of twelve-person development team and all equipment to new offices w/ seating, mover-to-developer coordination, and a logistics transition.
• Started and maintained a monthly digest of core-engine tool changes, hot-topic User Stories, and upcoming development.
• Generated monetization mechanic for new game via company intellectual property program.
• Supplied to game studios LED control, interfacing, and emulation to all gaming cabinets through in-house engine; continuing to own for all new products.
• Interfaced between departments to educate and inform on what the software engine core group does.
• Led multiple safety-centered meetings, community events, and company-wide drills.
• Acted as the face of the company, being a volunteer at numerous volunteer, community, and fundraising events.
Responsibilities:
• Support game teams (artists, developers, designers) with tools and technical knowledge.
• Develop and maintain technical documentation.
• Assist other developers as needed in their feature development and debugging.
• Design new tools and processes for longevity, maintainability, and general SOLID principles.
• Provide the means of accessing and emulating hardware lighting for all gaming cabinets.
• Educate studios, staff, and contractors on the intricacies of tool development, content generation, and engine operation.
• Mediate between core game engine teams, platform folks, game production studios, and management for the assurance that everyone's primary goals are supported.
• Ensure the safety and security of staff and property as Chair to the Las Vegas branch Safety Committee (~ 1000 staff and 3 buildings).
2012 — 2019
2012 — 2019
United States
Achievements:
• Selected among +1500 applicants for a ~350-400 group of Game Industry professionals.
Responsibilities:
• Ensure attendees have one of the best experiences of their lives.
• Work in the tight-knit Conference Associate team to handle large volumes of people.
10 Game Developer Conference events volunteered for and selected:
• GDC | March 2013 - March 2019 | San Francisco
• GDC Next | November 2013 - 2014 | LA
• GDC Online | October 2012 | Austin
2016 — 2016
2016 — 2016
https://steamcommunity.com/sharedfiles/filedetails/?id=487328557
Education
Dakota State University