Mid-career IC returning after career leave. Seeking roles in automation, tool building & graphics. Bay Area/Remote I create reliable software by leveraging a background in rapid prototyping, graphics programming and agile development.
Experience
2020 — 2022
2020 — 2022
Redwood City, California, United States
Operated as the engineering portion of a Digital Banking team to build out a rich web & mobile experience. Utilized vendor SKDs to design/implement digital banking widgets as extensions of basic online banking.
• Collaborated with multiple teams to assist in core banking technology migration. Functioned as custodian of code and revision history ensuring smooth workflow
• Developed and deployed themed UI components powered by backend microservices using C#, Blazor, and VUE.js. Corresponded with SDK support to strengthen their developer platform
• Played QA role within several environments. Drafted testing playbooks used by live internal testers within production. Screened at least 3 major bugs from affecting 10,000+ users
2017 — 2020
2017 — 2020
Passion project inspired by classic GBA games, this 3D turn based strategy was built in the Unity game engine. This project was architected to account for a dynamic level development strategy and an accompanying serialization system that empowered the user's data choices.
• Utilized Blender’s bpy and bmesh Python libraries to create character builder tool
• Real time level deployment utilized Excel 365 addons to serialize, version, then deploy in real-time. This decoupled the game code from level content creation
• Custom save system utilized SQL and REST api on cloud (Azure/Debian). This resulted in a lossless data system that allowed convenience while ensuring data safety
• Made CI/CD build pipeline with an aspect-oriented approach to reduce overall codebase by 20%
2016 — 2017
San Francisco Bay Area
Collaborated with mathematicians and mechanical engineers to innovate CAD/CAM system. Spearheaded designs for geometry kernel in C++, utilized NVidia graphics hardware to improve render times & reduce costs.
• Increased render resolution by 20x, decreased render time by a factor of 100x
• Established devops workflow using Office 365, MS Azure, Atlassian Cloud, and AWS
• Maintained design documents, support documents including install/setup tutorials
2015 — 2016
2015 — 2016
Foster City, Ca
Modernized and maintained global map of real-time transactions use by c-suite to demonstrate capabilities of VisaNet.
• Worked on real-time data visualizations streaming from 50+ countries totaling over 1 billion data points per hour
• Prototyped 3D visualization operating on the above dataset, with an emphasis on immersive interaction
• Regulated and updated database queries to comply with confidentiality protocols; used SQL, Hadoop, DB2, Spring
• Cooperated with Legal and InfoSec to preserve custody of aggregate finical data within application(s)
• Collaborated with teams in multiple locations (Bangalore, San Francisco, Foster City, Austin)
2014 — 2014
2014 — 2014
One Market Center, San Francisco
Visa Labs team internship. Implemented proof-of-concept augmented reality applications on mobile devices using the Metaio SDK alongside Unity in order to demonstrate revolutionary data visualizations & interactions.
• Created virtual reality applications displaying over 10 million polygons at 30 fps onto retina tablet devices
• Presented projects to executives of over 30 global financial institutions
• Rapidly prototyped approximately 20 projects over a 14-week period
• Worked in very agile development team of 12. Project requirements and goals rapidly pivoted on a weekly or daily basis dependent on immediate demand from event coordinators
Education
California State University, Chico