Tech Artist / Procedural Tools Developer
Designed and shipped AI-powered Houdini Digital Assets (HDAs) that significantly streamlined world-building and procedural content workflows for Horizon Worlds.
Built robust, cross-platform procedural tools optimized for both desktop and VR headset deployment, with a strong focus on performance, stability, and scalability.
Led pipeline and workflow improvements that reduced iteration time and improved asset integration reliability across teams.
Created clear, comprehensive documentation for procedural systems, enabling creators and developers to quickly adopt and extend tools.
Worked closely with technical leads, designers, and cross-functional partners to align tooling with creator needs, production goals, and platform constraints.