Boston, Massachusetts, United States
• Built internal tooling which allows non-engineers to manipulate data structures backing DK’s newest, fastest growing game type (BestBall).
• Collaborated with prospective users and maintainers to devise a product spec; wrote and presented a tech plan to deliver on said spec.
• Worked effectively within Agile SDLC framework including writing/grooming tickets, regular code reviews, and unit/functional testing.
• Utilized C#/.Net design principles and existing microservices architecture to implement and deliver on promised features.