San Francisco, California, United States
As an early member of the R&D team (joining when we were ~30 people), I have helped scale our engineering organization to 75+ people while architecting critical backend systems across four distinct phases of the company's growth.
LEADING BACKEND FOR REALITY CAPTURE & BIM (Rust & 3D Tech)
• Role: Currently serving as Backend Lead for the Reality Capture initiative, integrating 360° cameras into core offerings to reduce rework and improve field coordination.
• Architecture: Architected a satellite service in Rust to convert 3D models (IFC, etc.) for web and mobile viewing, achieving seamless integration that drove an uptick of thousands of model uploads since launch.
• Innovation: Authored the proposal and led the implementation for "3D Tasks," enabling users to pinpoint issues directly on 3D models.
SCALING CORE OFFERING (Performance & Rails)
• High-Volume Optimization: Addressed critical performance bottlenecks for the "Field Team" (Floorplans & Tasks) to support massive scale: 20M floorplans, 13M tasks, and 40M photos. • Performance Optimization: Owned the reporting backend (Rust), delivering measurable improvements in turnaround times for complex reporting jobs and enhancing general platform performance.
• Internal Tooling: Built the backend for "Admin v2," a centralized internal dashboard, implementing secure role-based authorization and localized reporting features to streamline operations for Fieldwire's internal departments.
GLOBAL EXPANSION (Regionalization)
• Greenfield Development: Built a global service in Rust from scratch to enable distinct regional instances, directly unlocking sales to EU customers with strict data residency requirements.
• Performance & Validation: Owned the end-to-end stress testing and load benchmarking for this greenfield system, using AWS metrics to validate stability at scale. The optimized Rust architecture delivered faster turnaround times for critical reporting jobs upon launch.