New York, New York, United States
• Collaborated with the mobile engineering team to structure and format network data using protobufs.
• Owned the design and development of a new image management service to reduce image-related bugs in the game client.
• Led design, implementation, and delivery of a number of internal tools which boosted team productivity on LiveOps.
• Responded to production incidents as a level 0 on-call engineer.
• Managed the backend engineering internship program by mentoring and supervising students to help them grow as professionals.