Experience
2023 — 2024
2023 — 2024
New York, United States
Worked on building the Unity SDK for Transfr's VR Training Solutions.
2021 — 2022
2021 — 2022
Redmond, Washington, United States
Involved in development of the Mesh for Teams product for VR/Web/PC (Unity).
2019 — 2021
2019 — 2021
New York, New York, United States
• Involved in software engineering, design, and product discussions for our main product, Spatial Meetings (Unity).
• Integrated cutting-edge Azure-based technologies: Azure Spatial Anchors and Azure Remote Rendering.
• Optimized our network bandwidth usage by over 90% via compression of 3D transform data.
• Led development on a new product, Tele, an iOS-only AR application for calling friends (Unity).
• Setup Tele to be built through Unity as a library and integrated with a react-native layer to create more responsive
UI and integrate with native OS features.
• Built an in-app photorealistic avatar generation process.
• Customized blendshapes in Cinema4D to provide more realistic facial expressions, and processing blendshape
input from ARKit to stabilize facial expression.
• Developed dual front-facing and rear-facing tracking modes, unifying the coordinate systems to provide a
consistent experience when switching between two camera modes.
2018 — 2018
2018 — 2018
New York City Metropolitan Area
• Designed and developed two Unity projects for students to use as a base for their VR assignments.
• Provided technical guidance for students’ term projects, most of which were built on ARKit & ARCore.
2017 — 2018
2017 — 2018
Brooklyn, New York, United States
• Led three engineers and a designer to conceptualize, prototype, and release a Unity-based multiplayer virtual reality game (Steam page linked).
• Created an MVC-based app architecture and developed most of our game and view logic, including Photon integration, to support a multiplayer experience.
Education
Stony Brook University
Computer Science
2012 — 2013