Orange County, California Area
GAME DIRECTOR
>Pathfinder Adventures (iOS, Android, PC)
• Pitched and received the green light for Obsidian’s first completely self-financed game.
• Lead team as both a designer and producer for the digital version of the award winning Pathfinder Adventure Card Game.
• Designed and developed all gameplay systems including interface, tutorials, monetization features, and new cards.
• Budgeted, scheduled and hired development team.
• Implemented cards, characters, and adventures using Unity 5.0 and wrote most of the dialogues.
PRODUCER
• Created pipelines and processes depending on the needs of the game using Waterfall and Agile techniques.
• Developed and executed demo presentations to the press and public for each game at E3, GamesCom, San Diego Comic Con, GDC, PAX and press tours in the US, Europe and Australia.
>South Park: The Stick of Truth (Xbox 360, PS3, PC):
• Supported engineering, gameplay, combat, interface, and character advancement teams.
• Lead the Interface Strike Team, developing core designs for each screen in the game.
• Created system to organize and prioritize developer requests of the tools team.
>Dungeon Siege III (Xbox 360, PS3, PC):
• Supported narrative design, concept art, character art, animation, visual effects and programming teams.
• Managed communications with Marketing, Public Relations and Production Departments at publisher (Square Enix).
• Made sure the Onyx game engine’s first release passed TRC/TCR standards.
>Alpha Protocol (Xbox 360, PS3, PC)
• Supported design and engineering teams.
• Drove a massive overhaul to our AI only months before the game’s deadline.
• Took on all non-technical duties of the Lead Programmer, from employee reviews and morale maintenance to the prioritization and assignment of features and bugs.
>Neverwinter Nights: Mask of the Betrayer (PC): Oversaw localization, finalization, and patches.