Hyderabad, Telangana, India
1. Developed and deployed a highly scalable, real-time socket-based multiplayer system for "Hitwicket Battle" in collaboration with Mobile Premier League (MPL) capable of handling 40,000 concurrent users. The system utilized NodeJS and Redis, along with a microservice architecture enabled by Grpc as the communication protocol, Kubernetes for hosting, prometheus for monitoring and custom metric generation (used for autoscaling), and HAProxy for ingress with improved load balancing.
2. Implemented highly reliable and stable payment system for Hitwicket Superstars and integrated Google, Apple, and Cashfree payment gateways.
3. Contributed as a DevOps Engineer and a Software Developer to “Hitwicket Legends” (NFT based game) and integrated Web3 SDKs (Software Development Kits) for NFT(non-fungible token) marketplace and NFT minting to the same.
4. Created an in-game feature called Alliance League, enabling alliances (groups of users / clans) to compete with each other.