Seattle, Washington, United States
• Led UX for immersive entertainment, supporting Amazon’s first cross-platform game launch (New World) on Xbox & PlayStation, acquiring 100,000 players.
• Designed, prototyped, and tested data-driven progression and monetization systems. Enabled new browsing & searching content flows, boosted player engagement and purchase rates by 10%.
• Redesigned social, onboarding, & play modes, increasing DAU by 5% and reducing drop-off by 10%.
• Designed live-service error handling features in-engine, with backend engineers & QA, reducing queue times and cutting server costs by 50%.
• Advocated and implemented a global on-screen control guide across 20+ mechanics. Standardized interaction models and improved UI usability for responsive TV interfaces.
• Defined the design components, patterns & UI behavior, increasing consistency and reducing delivery timelines by 2 weeks.
Built an AI-powered map builder that turns natural-language prompts into customizable, playable 3D maps.
• Documented UX research and visualized multi-modal controller support (physical controls, focus, voice, gesture, sensors) for accessible second-screen interfaces.