Sunrise Roots (In Development) - https://sunrise-roots.com/
• Led the development team to create a casual farming, decoration and cooking simulator.
• Back-end server programming in Golang to enable player game state storage and asynchronous multiplayer.
• Developed the architecture and worked on the gameplay programming using JavaScript.
DreamWorks’ Trollhunters (Adventure in the Troll Caves) - http://bit.ly/2Sir406
• Led an independent team to develop a dungeon crawler role-playing game.
• Built state-of-the-art machine learning (ML) algorithm to generate adaptive gameplay.
• Custom built a Golang and Python powered server for the ML algorithm deployment.
Bakugan Duel - http://bit.ly/374CUiO
• Led the development team to build an asynchronous multiplayer game.
• Built an asynchronous multiplayer server using Golang and JavaScript based engine.
Lego Ninjago (In No Man’s Land) - http://bit.ly/35Tuj25
• Led the development team to create a dungeon crawler role-playing game.
• Built a Procedural Generation algorithm to generate in-game dungeons.
• Wrote NPC combat AI using a proprietary JavaScript engine.
Alvin and the Chipmunks (Skateboard Profile) - http://bit.ly/397viOb
• Led the development team to create a side scrolling skating platformer.
• Wrote custom physics to simulate the platform and stunts.