Greater New York City Area
Viro enables non-gaming developers to create immersive apps using familiar tools and frameworks. Viro powers the AR/VR experiences of large brands like Coca Cola, Paramount Pictures, and Dior, of large institutions like the American Museum of Natural History, and is used by thousands of emerging innovative AR developers.
• Designed and engineered Viro Body Tracking, a machine-learning based approach to body joint recognition and tracking, using state of the art neural networks. This technology was used to power Viro's Posemoji app for iPhone-based motion tracking and effects.
• Designed and engineered the Viro Renderer, a full-stack physically-based 3D renderer. Written in C++ and operates on iOS and Android. Includes classical and physically-based lighting and materials, has an easy-to-use scene graph API, is heavily optimized under-the-hood for 60 FPS, and integrates with both ARKit and ARCore for spatial technology.
• Designed and engineered ViroReact, a React-based binding to the ViroRenderer that enables React developers to build AR and VR applications simply and declaratively.
• Designed and engineered ViroCore, a Java-based binding to the ViroRenderer, essentially providing a "SceneKit for Android".