• Developed a single step pipeline tool in Python for game asset integration, validation and automatic corrections. The tool reduced the workflow time from one week to under one minute per release cycle.
• Created duplicate asset search tool in Python, which carries out image analysis over tens of thousands of game files to reduce build size and project entropy.
• Integrated Appium framework into unity games for automated on device testing, alleviating QA workload on redundant tasks.
• Designed and implemented a new particle system for Starling based games from scratch. Resulting in improved frame rate (ongoing optimizations), data simplicity, physics, artist turn around time and visual aesthetics.
• Developed a tool for editing and exporting particle effects quickly (going from nothing to having an effect displayed in game within minutes)
• Implemented game features including UI systems and game mode logic in AS3.