SiGMa Graphics team, Windows & Devices Group
• Added command-line functionality to PIX on Windows, a performance tuning and debugging tool for game developers.
• Wrote production C++ code supporting customizable serialization of in-game screenshots and buffer visualizations in multiple file formats, which was used by AAA/indie developers to automate testing and increase productivity.
• Gained exposure to the graphics pipeline, imaging libraries, and HLSL programming.
• Took on program manager roles in defining and communicating the scope of our features and designing a demo.