Creative Lead, Monke Fight (2022-Current)
• Building an online multiplayer brawler for PC using Unity, C#, Netcode, Steamworks API; originally as a solo developer, now as part of a small team.
• Researched and implemented server-authoritative state management system that handles the gamestate, player connections, etc. according to best practices. Source available on my Github.
• Organized meetings, groomed backlog, designed, playtested, and iterated on gameplay.
Programmer, Dudestack (2024)
• Built physics-based 3D platforming collect-a-thon. 2024 GMTK Jam entry, top 1% most rated, #599 overall out of 6.7k entries.
• Implemented character & camera controls, physics mechanics.
• Contributed to 6+ other projects using Unity / Godot, including a VR spaceflight game running on the Quest 2.
• Basic proficiency with 3D modeling, rigging, texturing and exporting in Blender.