Experience
2025 — Now
Menlo Park, California, United States
• Generative AI image and video model training and development for current and future cross-functional Generative AI Models through creative and technical collaboration with Engineering and the greater GenAI Team.
• Additionally served as Quality Control for Meta’s Generative AI content products and LLaMA performance across all Meta AI platforms including the Meta AI family of apps and services.
• Communicated detailed feedback for fine tuning Generative AI output media. Improved Meta AI products through extensive labeling, annotation, performance metrics, and Art Direction focused on safety, visual appeal, and prompt accuracy.
• AI Content and Prompt Engineering for stress testing, model development, output optimization, and built-in style presets for GenAI products.
• Collaborated with third party vendors and contractors for large scale QC initiatives, product launches, flagship updates, or training purposes.
• Engaged in media evaluation and curation for Meta AI App Showcases, model refinement, and evaluation documentation.
2024 — 2025
Los Angeles Metropolitan Area
• Concurrently produced 5 AI generated short films for TCL North America’s Film Machine, an initiative to combine AI generated visuals with experienced Hollywood directors and screenwriters to produce groundbreaking AI films exclusively for TCLtv+ streaming services.
• Coordinated, hired, onboarded, scheduled and budgeted international teams of Editors, Creative Directors, AI Imaging Artists, AI Animators, AI Concept Artists, Technical Artists, Compositors, Digital Matte Painters, 3D Modelers, and 3D Animators, etc. across over 10 different time zones.
• Owned the entire Visual Development Process, solely developed a new visual development pipeline for AI generated assets and visual effects Integration covering all stages of development from initial concept to QC and final cinema delivery for the premiere at the TCL Chinese Theater in LA.
• Developed and oversaw file management and organization for projects across all developmental stages.
• Processed and refined scripts for every project, breaking down, editing and amending scripts as needed to fit developmental, AI, Visual Effects, and artist needs.
• Served as VFX, CG, and AI supervisor, hosted daily review sessions with Artists and provided creative direction and feedback before showcasing to key stakeholders for approval.
• Acted as VFX and AI consultant for directors, screenwriters, and executive producers, specializing in VFX and AI asset integration, working within the limitations of AI & Visual Effects.
• Consult for use of AI and VFX techniques such as Video to Video Style Transfer, Image Re-Texturing, LoRA, DeepDream, Image to Image Style Transfer, AI Video & Image prompt generation, compositing, environments, layout, as well as 3D assets and compositing integration.
• Organized daily meetings with directors, artists, and all key stakeholders; managed editorial process with editors and directors whilst working closely with Executive leadership.
2021 — 2024
New York, New York, United States
● Assisted in building a new Graphics Department to assess and fulfill 2D and 3D graphics needs for Condé
Nast multimedia brands including Vogue, Vanity Fair, Allure, Glamour, GQ, WIRED, Ars Technica, Bon
Appétit, and Epicurious, among others.
● Implemented new project tracking methods, as well as a comprehensive Graphics pipeline, covering all
stages of development from concept to completion, including post production calendars and development
schedules.
● Regularly collaborated with GFX department members and external department heads to gauge pipeline
ease of use and user satisfaction, consistently testing and implementing new workflows to increase
department and pipeline efficiency.
● Oversaw and assisted in development of over a thousand individual projects, including 2D, Motion
Graphics, 3D CGI and Animation, Social Media Content, Livestream Coverage, Print Media, and Brand Visual
Identity overhauls.
● Managed teams of internal permanent staff as well as external freelance artists to fulfill department needs.
● Served as primary cross-department contact for visual effects needs across all company brands;
collaborated with a multitude of internal and external departments to scope, budget, staff, and schedule all
department projects.
● Chaired daily meetings with artists, production, creative directors, and department leadership to share
project tracking data, progress reports and any new creative developments.
● Maintained GFX Department records for all projects; assisted in creating a central record for all project
data, including timelines, budget, involved artists and software, etc.
2020 — 2021
New York, New York, United States
• Solely developed a new 3D project pipeline covering all stages of 3D visualization from concept to completion.
• Designed new project tracking and server file structure standards, transferred data and digital assets from legacy servers and legacy project tracking interfaces onto new systems.
• Managed and coordinated several concurrent 3D visualization projects throughout all stages, including project scoping, budgeting, staffing, and scheduling,
• Supervised a multitude of internal and external artist teams, worked very closely with each team member to help prioritize, manage and track their workload.
• Primary contact for client relations, regularly communicated with clients on project statuses, hosted weekly client progress report meetings, gave feedback and answered client questions from a 3D technical perspective.
• Oversaw project development schedules, milestones, deadlines, and hired teams of freelance artists on a per-project basis.
• Chaired daily internal and external meetings, compiled weekly client facing and internal progress reports.
• Purchased and optimized numerous digital assets for projects utilizing industry standard tools.
2019 — 2020
Montreal, Canada
• Modeled, textured, and look developed numerous photo-real 3D assets for feature films.
• Undertook scattering, set dressing, and layout for multiple complex shots.
• Received training for and utilized a myriad of 3D VFX and production pipelines.
• Communicated and collaborated with producers and downstream departments to ensure shot assets were up to date, in working order, and properly formatted.
• Chosen as ambassador to represent and voice artists’ feedback to department heads and upper echelon studio management, assisted with event planning and rollout, as well as implementing quality of life improvements at Mill Film.
• Received training for both MPC and Mill Film pipelines;
• Worked with industry standard tools including Maya, Katana, Houdini, Zbrush, Nuke, SpeedTree, UVLayout, Photoshop, Mari, and the Substance Suite among others.
Education
University of Connecticut
Bachelor’s Degree
2015 — 2019