• Built features for the game Peridot on top of Niantic’s Lightship semantic segmentation library
• Gave talks about our Convolutional Neural Net and how we use it at AWE and GDC
• Built & maintained various data manipulation tools to aid design & development – breeding system tool, build-a-dot tool, & game constants editor
• Full-stack planning, development, and shipping of features spanning UI, server, & data design
• Headed feature dev for systems such as breeding, genetics, matchmaking, spectacles, foraging
• Server engineering in Java, utilizing Redis and Spanner
• Building reliable, future-proofed user data formats using Protocol Buffers
• Backwards compatibility development for V2s of these systems
• Client engineering in Unity3D C#