Los Angeles, California, United States
Co-led the visual direction of Legends of Runeterra from early prototype through global launch, defining core systems like progression, content unlocks, and live event branding.
Built and scaled the visual design system in Figma, increasing team velocity and transforming how product, design, and engineering collaborated.
Grew into a lead role managing a team of visual and motion designers, while partnering with engineers, game designers, and product managers to ship polished live content and features.