Boston, Massachusetts, United States
• Led the development of a high-performance Fast Fourier Transform (FFT) library in Rust, achieving significantly better run-time (or at least on par) and upto 5x less memory usage when compared with other leading FFT libraries.
• Led the development of a high-performance quantum state simulator in Rust, achieving speeds on par with or surpassing C and C++ counterparts.
• Conducted extensive performance analysis, optimizing the simulator to be one of the fastest in its class.
• Leveraged Rust's memory safety and performance features to create robust, and optimal code.