New York, New York, United States
Designed and enhanced XR experiences in Reality Labs, focusing on VR accessibility, simulation tools, and AI-driven interfaces.
• Redefined accessibility for VR device localization, increasing ease of use for visually impaired users.
• Designed XR Simulator, enabling developers to prototype Meta Quest features at the API level.
• Standardized UI/UX systems for internal AR/VR training tools, improving team efficiency by 38%.
• Developed AI-powered earbud use-case experiences, informing product exploration and development.
• Led design for the Codec Avatar R&D platform, streamlining the debugging of generative 3D models.