Experience
2023 — Now
2023 — Now
Menlo Park, California, United States
[ Horizon OS Spatial Extension in Reality Lab ]
* Architected and optimized the transition of Android’s Window Manager from 2D to 3D spatial architecture, streamlining system communication to significantly improve the responsiveness and control of windows in VR environments.
* Spearheaded the secure screen infrastructure, unblocking the business-critical launch of Disney+ on HorizonOS and eliminating organizational compliance risks
* Led a cross-functional strategy across 10+ teams (Shell, Keyguard, Disney+, etc.) to deprecate legacy IPC protocols and migrate 10+ complex UI components, achieving full Android feature parity
* Drove the VWR API Roadmap and CoreSDK adoption, delivering various resize, and control bar APIs that reduced system vulnerabilities and accelerated cross-functional adoption
* Overhauled Spatial CTS infrastructure, achieving a 700% increase in test coverage while reducing codebase by 67%, directly de-risking major OS releases
2023 — 2023
2023 — 2023
[ Perception simulation ]
* Optimized perception simulation accuracy by developing outlier detection algorithms for vehicle trajectories, significantly enhancing the robustness and reliability of path prediction models
* Engineered 3D scene projection pipelines from simulated LiDAR and Radar sensor data, enabling high-fidelity environmental modeling to validate safety-critical collision avoidance and autonomous routing
2012 — 2021
2012 — 2021
[ Android Wi-Fi Display Project ]
Enabled seamless display of multimedia content between Miracast devices
• Managed 20+ people in cross-departmental teams including research development, quality assurance, and product management
• Oversaw scope/risks of projects, and delivered high-quality software to worldwide mobile companies
• Drove code migration among 15+ different modules and coordinated cross-functional collaboration
[ Android Camera Middleware Framework ]
Supported camera features including capturing pictures and videos for application layer developer
• Led 10+ engineers to improve camera software quality
- by devising a quality plan, executing, and monitoring the whole process
• Improved buffer management strategy in camera software framework
- reducing peak memory usage by 50%
• Optimized core module complexity by identify and removing redundant computations
- increasing frames per second by 10%
[ Graphics Device Interface ]
Provided UI rendering functionalities with unified interface for application layer developer
• Implemented a service for caching program binaries of UI rendering with OpenGL and C++;
- boosting performance by 20-75%, reducing 15% memory usage, benefitting code migration
- receiving innovative patent award
• Built debug information visualizing system to re-render UI
- enhancing development efficiency by 60%
• Devised defect analysis system to locate defect root cause automatically
- reducing Mean-Time-To-Repair from 3 days to 1 day
• Developed features for UI rendering such as text rendering with Java
- received outstanding performance award
• Enhanced software quality by adopted code refactor and fixed core program module defects
- decreasing bug rate by 90%
2008 — 2010
2008 — 2010
• Publication:
- “Non-Photorealistic Rendering Of Stylish, Distinctive Faces”, accepted by The 22th IPPR Conference on Computer Vision, Graphics, and Image Processing.
- “Multi-Display Map Touring with Tangible Widget”, accepted by The 18th ACM Conference on Multimedia. (The tangible widget recognition and finger detection system utilized in the paper is developed by me.)
• Projects:
- “Virtual Museum Exhibition” in National Palace Museum.
- “Detective Conan Simulator" in 2010 National Taiwan University Azalea Festival.
• Awards:
- 1st place in the 4th Utechzone Machine Vision Prize (UVMVP) Contest.
• Thesis:
- Finger Detection for Multi-Touch Tabletop Display System.
Education
Carnegie Mellon University
Master of Science - MS
2021 — 2022
National Taiwan University
Master of Science - MS
2008 — 2010
Ghent University
Exchange Student
2010 — 2011
Carnegie Mellon University School of Computer Science
Master's degree
2021 — 2022