California, United States
Primarily responsible for optimizing glTF models for runtime performance and creating pipelines for artists to build spatial environments on the web. Expertise in the glTF specification and working on a small team shipping rapid iteration cycles. Relentlessly optimized countless web based 3D experiences to fix CPU and GPU bottlenecks on low-end target devices.
As a founding team member, I played an integral role in driving our growth trajectory, starting from the early days of forming the company to our experience in the Summer 2021 Y Combinator batch, and our subsequent post YC growth.