New York, New York, United States
• Developed a GPU-driven fluid dynamics engine in Unity, supporting over a dozen custom fluid effects, including viscosity, turbulence, clouds, and surface tension.
• Built a custom GPU-driven particle engine that dynamically reacts to fluid motion
• Created advanced shaders for PBR-based lighting, ray-marched shadows, reflections/refractions, volumetrics, 3D parallax, and other post-processing effects.
• Engineered an AI-powered augmented reality camera mode, leveraging optical flow to overlay simulated fluids on live video, with AI segmentation for isolating people as movable fluid boundaries.
• Implemented real-time beat detection and music visualization, making fluids audio-reactive for DJs and music-driven visuals.
• Designed an extensive customization system, featuring 50+ fluid presets, hundreds of tweakable parameters, and complex color blending with custom palettes and gradients.
• Developed a built-in recording feature, allowing users to create and share liquified videos.
• Optimized for mobile performance, with a planned free release and a Pro edition upgrade for advanced features.