Menlo Park, California, United States
Designed cross-platform UI/UX systems for Horizon Worlds, Meta’s VR social platform. Collaborated across internal teams to deliver cohesive visual systems, adaptive interaction flows, and seamless handoff between VR and mobile surfaces.
Highlights:
• Designed end-to-end UI/UX systems for Horizon Worlds, shaping its front-end interface and visual logic
• Developed the iconography system and visual style guide in coordination with Facebook and Oculus teams
• Adapted VR interactions to mobile with “Screen Mode,” using Figma prototypes, flow diagrams, and responsive design patterns
• Partnered with XFN teams across design, engineering, and production to structure scalable pipelines and cross-device consistency