• Developed high-performance video playback solutions for Disney+, Hulu, and ESPN Flagship on major consumer platforms including Xbox, PlayStation 5, and set-top boxes with constrained environments.
• Engineered native video players in Rust and C/C++ with support for multi-session playback (up to 4 concurrent streams), optimized for low-memory environments, across Live and VOD content.
• Integrated and optimized DRM technologies including Widevine and PlayReady using Common Encryption (CENC) for secure, hardware-accelerated video decryption across heterogeneous platforms. Included support for Multisession DRM license management & cross-platform DRM architecture refactoring across PS5, PS4, and Xbox targets
• Ported internal video engines to new hardware targets, ensuring compatibility with HLS streaming, adaptive bitrate (ABR) logic, and modern container formats like ISOBMFF and CMAF.
• Validated playback stability across codecs (AVC, HEVC, AAC, EAC3), subtitles (WebVTT, 608/708), and OS-level pipelines, while tuning multi-threaded performance under tight memory and latency constraints.
• Develop and debug against PS5 SDK and Xbox platform SDKs — spanning hardware decode pipelines and hardware-level decryption
• Collaborated with Product, Platform, and QA teams to deliver scalable playback for millions of users, while supporting CI/CD workflows using Jenkins, Docker, GitHub Enterprise, and JIRA within an Agile environment.