Massachusetts, United States
Created VR powered wheelchair training simulator “WheelUp” with Unreal Engine 5 and OpenXR. We utilize user participatory design to develop novel interfaces for diverse bodies and advocate for their needs. Initial technical paper published at IEEE COG 2023.
• Created a VR wheelchair training simulator in Unreal Engine 5 with diverse bodies in mind for physical therapy and rehabilitation
• Achieved Photorealistic VR Rendering by utilizing Global Illumination and Virtualized Geometry with outsourced graphics
• Simulated wheelchair with Chaos Physics, considering different wheel composition, weight distribution, and motor torque curve
• Reduced 80% of motion sickness occurrence by optimized refresh rate, render latency, and quality, designed hardware rotator
• Collected, visualized, and analyzed participant playtest data with the help of LLMs, developed with participatory design principles
• Published first-author technical paper on IEEE Conference on Games, conducted testings with wheelchair-bound participants